TraumaRL - change log
v1.12 (19/06/14)
Download (Win32) [requires .net]
- Noticed that v1.11 didn't call the feature placement check, which prevents the game becoming unwinnable in rare circumstances.
v1.11 (14/05/14)
Download (Win32) [requires .net]
- Improved checking of critical item/feature placement to avoid inaccessible situations
v1.10 (13/05/14)
Download (Win32) [requires .net]
- Rebalancing difficulty levels to give more challenge to Medium
- Shotgun blast now attenuated by intervening monsters
- Swarmers have a more interesting AI (can run through other creatures, including the player)
- Examine mode (x) improved
- Grenades no longer pass through walls
- Arrow keys don't allow scrolling off the map
- Cooldown for wetware energy recharge
- Many aesthetic fixes
v1.04 (7DRL bugfix) (18/04/14)
Download (Win32) [requires .net]
- v1.04 has identical functionality to the original 7DRL version (written in 7 days) with some important fixes but no new features.
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